Theory of Learning built into video games

Theory of Learning built into video games.

These ideas were generated by Paul Gee. I am slowly adding my own flavors.
game = software = curiculum
meta-game = social interactions = communities of learners (portrait is a game about physics)

Game = software + social interactions.

Good learning, good assessment…

deepen, accelerate and support..

What video games have to teach us about learning and literacy.

Theory of learning in Video Games
same principals are in the learning sciences.

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References for Networked Gaming in Education

Most of the journals are available through inter-library loan.

Digital literacy's for the disengaged; creating after school contexts to support boys' game-based literacy skills
Article Author: Steinkuehler, Constance; King, Elizabeth
On the horizon the strategic planning resource for educational professionals
Volume: 17 Issue: 1
Month/Year: 2009 Pages: 47-59

Bonnie Thurber's Short Bio

Bonnie Thurber's major interest is Online Collaborative Environments for K-20.

Bonnie founded and is currently the director of Educational Continuum Organization a not-for-profit organization of volunteers that supports K-12 online learning and teaching. It houses Web-based resources and services to practice 21st century learning. Educational Continuum hosts the iCollaboratory and Cyberadventures.

My Gaming Introduction

My introduction to networked gaming was a day in the early 1990s when my daughter came into the kitchen and said, “Mom, I just won a tee-shirt in a MUSE.”
I looked at her and said, “When will it arrive?”

She said, “No, Mom, it is a virtual T-shirt. I won it for finishing the game I was playing about the Chronicles of Narnia.”

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